Game Engine: Unity
Category: Team Game
Technology: C#/Unity, Trello, Git
My role: Gameplay Programmer, Game Designer, Writer.
Team: Denis Yurkov, Aliaksei Yunevich, Mykhailo Baranets.
Published: itch.io
Viking trying to get home. It was interesting to work in a team, to share responsibilities among ourselves, most of the time I wrote code to create a gameplay, figured out how to make AI for 2d, figured out how to work with Animator, wrote dialogues for the game and how the plot would develop as a whole, created level and set the light, Lesha wrote the code for the puzzle with nuts, and he created and programmed the entire user interface for the game, and created a squirrel with pixel graphics, Misha created almost all the graphics in the game, and wrote a script for dialogues, helped me with a script to control character.
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